Articles Media Community of Tomorrow

Inspired by the original E.P.C.O.T plans of Disney

Detailed documentation about the game engine.


Summary

Who

Experimental Prototype Community of Tomorrow

What

A game engine and virtual experience builder. E.P.C.O.T allows users to contribute towards a city built by all users. Users can explore the city and make improvements. Users can make spaces separate from the city with the same tools that are used to make the city. Open source contributions not only benefit those that build there own experiences on the engine but also support the overall development of the city.

When

Open development means you can peak at our progress today. Although we are far from ready, we already have an early working demo that can be played. Spaces can be created and populated with very basic objects and limited physics settings.

Where

At the Articles Media Community Games page, or at an AWS data center depending on how you look at it?

Why

Our countries cities and communities are lacking much needed innovation.

How

Keep reading below to see the full plan to pull this off. In short show people it can be done, acquire funds, build it, move in, it's that easy! Right?


Goals

  • Create a working virtual community of tomorrow to prove to people/investors it is possible and desired.
  • Gamification of city building aspects to recruit talent and promote collaboration in building the city.
  • Real time collaboration / Multiplayer.
  • Open source codebase to recruit talent and promote collaboration.
  • Monetization of closed source / partner cosmetic assets as well as revenue sharing from income generated through user spaces/experiences.
  • Mixed use of a game world to promote the end goal of a real city. The main game world serves as the model for the city and the world in which players can complete missions in a MMORPG experience.
  • Use of game engine/tools to allow others to make there own worlds/spaces to encourage developer investment in ecosystem and encourage open source contributions.
  • Promotion of Articles Media political policy, services, and branding throughout the game experience.
  • Not get sued by Disney.
  • Not get sued by 343 Industries/Microsoft.

API

Available APIs for interacting with AMCOT data.
Public API URL
https://amcot.articles.media/api/amcot/
/activeSpaces
GET
/prefabs
/list
GET
/spaces
/comments
/list
GET
User API URL
https://amcot.articles.media/api/user/
/characters/
/list
GET
/set
POST
/models/
/prefabs/
/spaces/
/store/
/worlds/

Phases

Planning

The current phase

Permit Approval

Building

Opening


Monetization and Fundraising

For sustainability purposes this game needs to be positioned to support itself without dipping into Articles Media primary operation funds. At a certain point spending and time is justified on this project for talent attraction and promotion of Articles Media but a plan is needed for the future. In game cosmetics and battle passes if done right have proved as a valid revenue generation model for plenty of online games. Articles membership exclusive features promoted throughout the MMORPG game world can also serve as a sign up funnel. At no point do we expect to raise enough money for construction of the city through the game. What we do expect is to develop a solid technical working plan/demo and public support. Once we have that we can partner with development companies and investment firms to cover the rest through loans and stock options. Using the same tools that are used to develop the city, we allow users to make their own spaces/games. If funding can not be secured then at least when the next sucker comes along to do something similar they have a open source platform to work on. By keeping the project open source the community can also keep the project going if we ever cease efforts. Open sourcing also keeps us in check from community revolts and forked repos.


Technical Requirements

Companion Mode
Cell Rendering
Cell based approach to loading worlds to allow limitless expansion
User Generated Content
The ability for users to not only contribute but generate truly unique content is something that could be found anywhere really any close solution will be closed source.
Accessibility
Accessible with the lowest possible barriers to entry. Browser based approach allows anyone to connect easily in a familiar way without the need to trust us heavily. Browser also allows tighter integration with Articles Media core functionalities like messaging and proposals.

Roadmap

Short Term Goals

In site model uploader, GLTF -> JSX tool, and GLTF -> NavMesh tool.

In site audio uploader, and scene audio tool.

...

Long Term Goals

Node editor style interface for managing logic inside a space once it has started.

Blender Plugin for exporting a scene to a space, and adding gamemode and navmesh support inside blender.


Changelog

Alpha

The game is currently in alpha and no changelog is really being kept outside of the Articles Media GitHub repo. Changes are well documented there for now. Once game is in beta a dedicated changelog will be kept.

Beta

The game will go into beta once the Spaces Engine is in a stable state. This means all tools needed for AMCOT MMO.

Release

The game will be released once the AMCOT Spaces Engine and MMO are ready.